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Resident Evil 4 is also the first game in the series to feature a story independent from the main events of the earlier games. The plot of the game was designed as a prequel to the events of the previous games. The game begins in a post-biological-war world, where the protagonist, Chris, is helping a scientist recover from the effects of a gamma bomb explosion.
The development team wanted to improve the gameplay and graphics of the franchise. They also wanted to fill in the gaps of the Resident Evil legacy. The game features real-time 3D environments with the camera on a fixed angle. As well as introducing many of the new gameplay systems, it is also the first game in the series to use a third-person viewpoint. The game was released with Nintendo and Sony online functionality and the option to create a second player for online cooperative gameplay. The narrative also revolved around the character Chris Redfield and his partners, Jill Valentine and Carlos Olivera. A new story arc was developed to account for the characters' absence during the events of the last two games.
The game was announced at an E3 conference in 2005 and released in Japan on May 27, 2005. The game was then released in North America on December 4, 2005, and in Europe on May 26, 2006. The final release in Europe was developed by Capcom UK, and the version released in North America was developed by Capcom USA. The game's North American release was delayed four days.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc