In Donkey Kong Country, Mario is the main antagonist like in his normal form, but he takes on a more heroic role and is shown saving Mario Bros' island of Kaos in the sequel, Donkey Kong Jr. K.O.s Mario Bros and takes Sad Luigi to the pound, but is rescued by Mario. In the final battle, Mario and company defeat K.O.s Luigi in Donkey Kong III.
While not a direct sequel to Donkey Kong, he makes another appearance, taking the role of a playable character in Mario Kart. He would ultimately go on to appear in the Super Mario Bros. series as the third playable character. He races against a group of Toads, Koopa Troopas, and Bowser. ^[[Quoting:]]
Although a kart racer, Mario is one of the series' most iconic characters, having appeared in every title from the Mario Kart series, and he is the first international character to be playable in Mario Party. He is participated the Ranking Anime Race in Arcade game ×¿ÂߏMario Party 9×¿Âߏ (2006), the Mario Super Track in the video game Mario Kart Wii (2008), and as a playable racer in Mario Kart DS and Mario Kart 7.
Mario can perform a handstand move, which protects him from any objects falling on him from above. From the handstand position, Mario can also perform the Handstand Jump. The game also features the backflip as well as wires on which Mario can wire-spin and jump to catapult himself high in the air. Another essential part of Mario's moveset, taken from Super Mario Bros., is his ability to pick up enemies and objects and lift them over his head to throw them. This is also one of the few Mario games in which Mario takes damage and can lose a life from a high fall.
The ending of the game shows Mario holding Donkey Kong above his head (with Donkey Kong yelling, "HELP!") as Donkey Kong Jr. is standing to the left of him. To the right is what appears to be the start of World 1-1 from Super Mario Bros. This foreshadows the events of both Donkey Kong Jr. and Super Mario Bros. d2c66b5586